5E Flaming Sphere

5E Flaming Sphere - Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. When you cast this spell using a spell slot. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn within 5 feet of the sphere must make a dexterity.

When you cast this spell using a spell slot. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. It lasts for the duration.

Any creature that ends its turn within 5 feet of the sphere must make a dexterity. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. When you cast this spell using a spell slot. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. It lasts for the duration.

The Great Flaming Sphere Novopan
Flaming Sphere Spell Dungeons and Dragons Etsy
Flaming Sphere Spell Dungeons and Dragons Etsy
Flaming Sphere 5e — Caverns & Creatures
Flaming Sphere skeletonkeygames
Flaming Sphere by MZ4250 Download free STL model
flaming sphere 2.jpg EN World D&D & Tabletop RPG News & Reviews
Flaming Sphere (spell) The Authentic D&D Wiki
Flaming Sphere by JamieRobbison on DeviantArt
Flaming Sphere Tales Tavern

It Lasts For The Duration.

Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn within 5 feet of the sphere must make a dexterity.

Any Creature That Ends Its Turn Within 5 Feet Of The Sphere Makes A Dexterity.

When you cast this spell using a spell slot.

Related Post: