5E Ray Of Enfeeblement

5E Ray Of Enfeeblement - On a hit, the target. A black beam of enervating energy springs from your finger toward a creature within range. On a successful save, the target has disadvantage on the next attack roll it makes until the start of your next turn. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Ray of enfeeblement is diferent because, unlike shield or absorb elements, only becomes a good spell when your spell attack bonus is high. On a failed save, the target has. Concentration, up to 1 minute. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target.

A black beam of enervating energy springs from your finger toward a creature within range. On a successful save, the target has disadvantage on the next attack roll it makes until the start of your next turn. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. On a failed save, the target has. Concentration, up to 1 minute. On a hit, the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. Ray of enfeeblement is diferent because, unlike shield or absorb elements, only becomes a good spell when your spell attack bonus is high.

A black beam of enervating energy springs from your finger toward a creature within range. On a hit, the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. On a successful save, the target has disadvantage on the next attack roll it makes until the start of your next turn. Concentration, up to 1 minute. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. Ray of enfeeblement is diferent because, unlike shield or absorb elements, only becomes a good spell when your spell attack bonus is high. Make a ranged spell attack against the target. On a failed save, the target has.

Ray of Enfeeblement 5E D&D Spell Description and Guide
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On A Hit, The Target Deals Only Half Damage With Weapon Attacks That Use Strength Until The Spell Ends.

On a hit, the target. On a successful save, the target has disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has. Make a ranged spell attack against the target.

Make A Ranged Spell Attack Against The Target.

Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range. Concentration, up to 1 minute. Ray of enfeeblement is diferent because, unlike shield or absorb elements, only becomes a good spell when your spell attack bonus is high.

On A Hit, The Target Deals Only Half Damage With Weapon Attacks That Use Strength Until The Spell Ends.

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