Animal Friendship
Animal Friendship - This spell lets you convince a beast that you mean it no harm. Choose a beast that you. The target must succeed on a wis. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. If the beast’s intelligence is 4 or higher, the spell fails. It must see and hear you. This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw.
If the beast’s intelligence is 4 or higher, the spell fails. This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. This spell lets you convince a beast that you mean it no harm. The target must succeed on a wis. It must see and hear you. Choose a beast that you. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st.
The target must succeed on a wis. This spell lets you convince a beast that you mean it no harm. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you can see within range. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. If the beast’s intelligence is 4 or higher, the spell fails. This spell lets you convince a beast that you mean it no harm. Choose a beast that you. It must see and hear you.
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Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. This spell lets you convince a beast that you mean it no harm. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. The target must succeed on a wis. Choose a beast.
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If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. This spell lets you convince a beast that you mean it no harm. It must see and hear you. Choose a beast that you can see within range. Animal friendship forces a beast with an intelligence of 3 or lower to.
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If the beast’s intelligence is 4 or higher, the spell fails. It must see and hear you. Choose a beast that you can see within range. This spell lets you convince a beast that you mean it no harm. Choose a beast that you.
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When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you. This spell lets you convince a beast that you mean it no harm. The target must succeed on a wis. If it fails, it is charmed by you for 24 hours and.
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Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. This spell lets you convince a beast that you mean it no harm. It must see and hear you. This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range.
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This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. This spell lets you convince a beast that you mean it no harm. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. If the beast’s intelligence is 4 or.
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Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. The target must succeed on a wis. This spell lets you convince a beast that you mean it no.
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This spell lets you convince a beast that you mean it no harm. Choose a beast that you. The target must succeed on a wis. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. It must see and hear you.
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If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. If the beast’s intelligence is 4 or higher, the spell fails. The target must succeed on a wis. This spell lets you convince a beast that you mean it no harm. This spell lets you convince a beast that you mean.
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When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you. It must see and hear you. If the beast’s intelligence is 4 or higher, the spell fails. If it fails, it is charmed by you for 24 hours and the beast is.
This Spell Lets You Convince A Beast That You Mean It No Harm.
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you. It must see and hear you. Choose a beast that you can see within range.
Animal Friendship Forces A Beast With An Intelligence Of 3 Or Lower To Make A Wisdom Saving Throw.
If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. If the beast’s intelligence is 4 or higher, the spell fails. The target must succeed on a wis. This spell lets you convince a beast that you mean it no harm.