Arma 3 Object Scale
Arma 3 Object Scale - Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. It's built into the software. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Setobjectscale only works for simple objects. You can set the size 1:1 scale in the software you usually use (i use blender). Returns the render scale of an object relative to the original model. Use this in the object init.
For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Setobjectscale only works for simple objects. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. You can set the size 1:1 scale in the software you usually use (i use blender). Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. It's built into the software. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Returns the render scale of an object relative to the original model. Use this in the object init.
For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. It's built into the software. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Setobjectscale only works for simple objects. Returns the render scale of an object relative to the original model. Use this in the object init. You can set the size 1:1 scale in the software you usually use (i use blender). I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;.
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Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. Returns the render scale of an object relative to the original model. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not.
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Use this in the object init. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Returns the render scale of an object relative to the original model. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server,.
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Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. It's built into the software. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Setobjectscale only works for simple objects.
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Use this in the object init. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Returns the render scale of an.
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I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Returns the render scale of an object relative to the original model. You.
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Setobjectscale only works for simple objects. You can set the size 1:1 scale in the software you usually use (i use blender). I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Use this in the object init. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;.
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I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Setobjectscale only works for simple objects. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. For some simulated objects (men objects in.
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Use this in the object init. Setobjectscale only works for simple objects. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server,.
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It's built into the software. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. Returns the render scale of an object relative to the original model. Setobjectscale only works for simple objects.
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I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. It's built into the software. Setobjectscale only.
Private _Simpleobject = This Call Bis_Fnc_Replacewithsimpleobject;.
Returns the render scale of an object relative to the original model. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. It's built into the software.
Use This In The Object Init.
You can set the size 1:1 scale in the software you usually use (i use blender). For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Setobjectscale only works for simple objects.