Black Myth Wukong Inpput Lag

Black Myth Wukong Inpput Lag - You need to keep framerates unlocked with. There's only input lag if you use framegen and then use something like rtss to cap framerates. Are you sure it is input delay you are experiencing and not delay between moves (which would be intentional)? As much as i understand input queue and small delay, i.e reacting as i stop pressing the button, i have to say wukong has. The input lag and stutter for a game that requires tight dodge windows and timing for perfect dodges.

As much as i understand input queue and small delay, i.e reacting as i stop pressing the button, i have to say wukong has. You need to keep framerates unlocked with. Are you sure it is input delay you are experiencing and not delay between moves (which would be intentional)? There's only input lag if you use framegen and then use something like rtss to cap framerates. The input lag and stutter for a game that requires tight dodge windows and timing for perfect dodges.

Are you sure it is input delay you are experiencing and not delay between moves (which would be intentional)? The input lag and stutter for a game that requires tight dodge windows and timing for perfect dodges. As much as i understand input queue and small delay, i.e reacting as i stop pressing the button, i have to say wukong has. You need to keep framerates unlocked with. There's only input lag if you use framegen and then use something like rtss to cap framerates.

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The Input Lag And Stutter For A Game That Requires Tight Dodge Windows And Timing For Perfect Dodges.

You need to keep framerates unlocked with. There's only input lag if you use framegen and then use something like rtss to cap framerates. As much as i understand input queue and small delay, i.e reacting as i stop pressing the button, i have to say wukong has. Are you sure it is input delay you are experiencing and not delay between moves (which would be intentional)?

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