Blood Or Occult Elden Ring
Blood Or Occult Elden Ring - Occult is only really good for weapons that have innate bleed scaling, though. I vastly prefer occult over blood for high arcane builds. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Blood/poison seems like it's more.
I vastly prefer occult over blood for high arcane builds. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult is only really good for weapons that have innate bleed scaling, though. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Blood/poison seems like it's more. Difference of blood loss increase between occult and blood on my mace was less. Occult affinity improved blood loss on my mace by 30 points. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.
Blood/poison seems like it's more. I vastly prefer occult over blood for high arcane builds. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult is only really good for weapons that have innate bleed scaling, though. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less.
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Occult is only really good for weapons that have innate bleed scaling, though. Blood/poison seems like it's more. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Difference of blood loss increase between occult and blood on my mace was less. Occult affinity improved blood loss on my mace by 30.
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I vastly prefer occult over blood for high arcane builds. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult causes the innate bleed to scale with.
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Blood/poison seems like it's more. Difference of blood loss increase between occult and blood on my mace was less. Occult is only really good for weapons that have innate bleed scaling, though. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult.
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Blood/poison seems like it's more. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult is only really good for weapons that.
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I vastly prefer occult over blood for high arcane builds. Difference of blood loss increase between occult and blood on my mace was less. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Bleed applies a certain amount of blood loss to weapons, which is good for.
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Blood/poison seems like it's more. Occult affinity improved blood loss on my mace by 30 points. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. I vastly prefer occult over blood.
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Difference of blood loss increase between occult and blood on my mace was less. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points. I vastly prefer occult over blood for high arcane builds. Blood/poison seems like it's more.
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Difference of blood loss increase between occult and blood on my mace was less. Blood/poison seems like it's more. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have.
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Occult affinity improved blood loss on my mace by 30 points. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. On a build aiming.
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Difference of blood loss increase between occult and blood on my mace was less. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. On a build aiming to make use the curved sword power stance moveset, an.
A Weapon Can Inflict Multiple Status Effects As A Result Of Having An Occult Type Affinity Applied To It, E.g.
On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Difference of blood loss increase between occult and blood on my mace was less. Occult affinity improved blood loss on my mace by 30 points. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc.
Blood/Poison Seems Like It's More.
I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.