Blood Or Occult Elden Ring

Blood Or Occult Elden Ring - Occult is only really good for weapons that have innate bleed scaling, though. I vastly prefer occult over blood for high arcane builds. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Blood/poison seems like it's more.

I vastly prefer occult over blood for high arcane builds. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult is only really good for weapons that have innate bleed scaling, though. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Blood/poison seems like it's more. Difference of blood loss increase between occult and blood on my mace was less. Occult affinity improved blood loss on my mace by 30 points. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.

Blood/poison seems like it's more. I vastly prefer occult over blood for high arcane builds. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult is only really good for weapons that have innate bleed scaling, though. On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. A weapon can inflict multiple status effects as a result of having an occult type affinity applied to it, e.g. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less.

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A Weapon Can Inflict Multiple Status Effects As A Result Of Having An Occult Type Affinity Applied To It, E.g.

On a build aiming to make use the curved sword power stance moveset, an occult scavenger's curved sword (native bleed) and a. Difference of blood loss increase between occult and blood on my mace was less. Occult affinity improved blood loss on my mace by 30 points. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc.

Blood/Poison Seems Like It's More.

I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.

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