Blood Vs Occult Elden Ring
Blood Vs Occult Elden Ring - Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. I vastly prefer occult over blood for high arcane builds. Difference of blood loss increase between occult and blood on my mace was less than 10. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points.
Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. I vastly prefer occult over blood for high arcane builds.
Blood/poison seems like it's more. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less than 10. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.
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Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult.
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Difference of blood loss increase between occult and blood on my mace was less than 10. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. All occult type affinities will lower all native status buildups on the.
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Occult is only really good for weapons that have innate bleed scaling, though. Difference of blood loss increase between occult and blood on my mace was less than 10. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Blood/poison seems like it's more. Occult causes.
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Blood/poison seems like it's more. Occult affinity improved blood loss on my mace by 30 points. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult is good for weapons that have innate bleed since the bleed build loss up is almost.
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Occult is only really good for weapons that have innate bleed scaling, though. Occult affinity improved blood loss on my mace by 30 points. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Occult causes the innate bleed to scale with arc, eventually.
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Occult is only really good for weapons that have innate bleed scaling, though. Blood/poison seems like it's more. Difference of blood loss increase between occult and blood on my mace was less than 10. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up.
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Occult affinity improved blood loss on my mace by 30 points. I vastly prefer occult over blood for high arcane builds. Difference of blood loss increase between occult and blood on my mace was less than 10. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides.
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All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. I vastly prefer occult over blood for high arcane builds..
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Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Occult affinity improved blood loss on my mace by 30 points..
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Difference of blood loss increase between occult and blood on my mace was less than 10. Blood/poison seems like it's more. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher.
Bleed Applies A Certain Amount Of Blood Loss To Weapons, Which Is Good For Weapons That Don't Naturally Have It, But It Overides The Build Up Of.
Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale.
I Vastly Prefer Occult Over Blood For High Arcane Builds.
Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though.