Blood Vs Occult Elden Ring

Blood Vs Occult Elden Ring - Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. I vastly prefer occult over blood for high arcane builds. Difference of blood loss increase between occult and blood on my mace was less than 10. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points.

Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. I vastly prefer occult over blood for high arcane builds.

Blood/poison seems like it's more. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Occult affinity improved blood loss on my mace by 30 points. Difference of blood loss increase between occult and blood on my mace was less than 10. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of.

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Bleed Applies A Certain Amount Of Blood Loss To Weapons, Which Is Good For Weapons That Don't Naturally Have It, But It Overides The Build Up Of.

Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale.

I Vastly Prefer Occult Over Blood For High Arcane Builds.

Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though.

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