Borderlands Pre Sequel Damage Testing
Borderlands Pre Sequel Damage Testing - As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can do spawn one safely and keep spawning them. I haven't been able to test it properly, but does this mean you have to hold down the trigger to get the benefit? Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and 75% more dmg on tvhm/uvhm (but it also. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. Based on testing i have done, the xn multiplyer doesn't appear to have anything to do with how often the affect occurs. It may just be me being. I have an x2 corrosive. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers.
As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. I have an x2 corrosive. I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can do spawn one safely and keep spawning them. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. It may just be me being. I haven't been able to test it properly, but does this mean you have to hold down the trigger to get the benefit? Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and 75% more dmg on tvhm/uvhm (but it also. Based on testing i have done, the xn multiplyer doesn't appear to have anything to do with how often the affect occurs.
Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and 75% more dmg on tvhm/uvhm (but it also. I have an x2 corrosive. As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. Based on testing i have done, the xn multiplyer doesn't appear to have anything to do with how often the affect occurs. It may just be me being. I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can do spawn one safely and keep spawning them. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. I haven't been able to test it properly, but does this mean you have to hold down the trigger to get the benefit?
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Based on testing i have done, the xn multiplyer doesn't appear to have anything to do with how often the affect occurs. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can.
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I have an x2 corrosive. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. It may just be me being. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. I saw one using a moon buggy, if you are level.
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I haven't been able to test it properly, but does this mean you have to hold down the trigger to get the benefit? In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. It may just be me being. As i noticed a huge damage increase when going.
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As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. I have an x2 corrosive. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. Fire deals 25% more dmg to flesh enemies without shields/shield down on.
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I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can do spawn one safely and keep spawning them. It may just be me being. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. Based on.
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As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. I have an x2 corrosive. Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and 75% more dmg on tvhm/uvhm (but it also. Based on testing i have done,.
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As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. Based on testing i have done, the xn multiplyer doesn't appear.
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I saw one using a moon buggy, if you are level 50 they can soak up alot of damage and you can do spawn one safely and keep spawning them. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and.
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Anything else you want to test out feel free to, i'd recommend the shotgun style lasers. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. I haven't been able to test it properly, but does this mean you have to hold down the trigger to get the.
I Saw One Using A Moon Buggy, If You Are Level 50 They Can Soak Up Alot Of Damage And You Can Do Spawn One Safely And Keep Spawning Them.
Fire deals 25% more dmg to flesh enemies without shields/shield down on normal and 75% more dmg on tvhm/uvhm (but it also. It may just be me being. As i noticed a huge damage increase when going from quickshot at 8 to quickshot at 10, i decided to do some damage tests on a vehicle. Anything else you want to test out feel free to, i'd recommend the shotgun style lasers.
I Haven't Been Able To Test It Properly, But Does This Mean You Have To Hold Down The Trigger To Get The Benefit?
I have an x2 corrosive. In bl2 you can test your weapons in the room next to marcus, but i can't seem to find anything in concordia. Based on testing i have done, the xn multiplyer doesn't appear to have anything to do with how often the affect occurs.