Chill Touch

Chill Touch - On a hit, the target takes 1d8 necrotic damage, and it can’t. Make a ranged spell attack against the creature to assail it with the chill of the grave. Chill touch is a level 0 spell that deals necrotic damage and prevents healing for one turn. It is a melee attack that can be upgraded with. Chill touch is a necromancy cantrip that creates a ghostly hand to deal necrotic damage to a creature within range. Chill touch is a cantrip necromancy spell that creates a ghostly hand to damage and hinder a creature.

On a hit, the target takes 1d8 necrotic damage, and it can’t. Chill touch is a cantrip necromancy spell that creates a ghostly hand to damage and hinder a creature. Make a ranged spell attack against the creature to assail it with the chill of the grave. It is a melee attack that can be upgraded with. Chill touch is a level 0 spell that deals necrotic damage and prevents healing for one turn. Chill touch is a necromancy cantrip that creates a ghostly hand to deal necrotic damage to a creature within range.

Chill touch is a level 0 spell that deals necrotic damage and prevents healing for one turn. Chill touch is a necromancy cantrip that creates a ghostly hand to deal necrotic damage to a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. It is a melee attack that can be upgraded with. Chill touch is a cantrip necromancy spell that creates a ghostly hand to damage and hinder a creature. On a hit, the target takes 1d8 necrotic damage, and it can’t.

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Make A Ranged Spell Attack Against The Creature To Assail It With The Chill Of The Grave.

Chill touch is a level 0 spell that deals necrotic damage and prevents healing for one turn. It is a melee attack that can be upgraded with. Chill touch is a necromancy cantrip that creates a ghostly hand to deal necrotic damage to a creature within range. On a hit, the target takes 1d8 necrotic damage, and it can’t.

Chill Touch Is A Cantrip Necromancy Spell That Creates A Ghostly Hand To Damage And Hinder A Creature.

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