Civ 6 Secret Societies

Civ 6 Secret Societies - I was using my capitol only to build settlers. Using early trade routes to boost city states is useful and reliable, and the spies and. 20% of faith being turned into science and culture is quite frankly disgusting when playing a faith based civ. I use secret societies in the majority of my games, it does make certain strats and civs overpowered but generally makes the games more fun/interesting. It turns khmer and russia into. I built 2 scouts for early secret society. The whole point of secret societies is that its a secret. Your chosen society shouldn’t be revealed until they see an old god obelisk or something, or even disguise it as a monument and require a. Buffs to trade routes, policies and spies makes this easily the strongest secret society. The golden era was easy, but also with the 50% settler speed and the government building for faster settlers.

Russia, khmer and any faith based civ tbh. The golden era was easy, but also with the 50% settler speed and the government building for faster settlers. Your chosen society shouldn’t be revealed until they see an old god obelisk or something, or even disguise it as a monument and require a. It turns khmer and russia into. I built 2 scouts for early secret society. I was using my capitol only to build settlers. The whole point of secret societies is that its a secret. Buffs to trade routes, policies and spies makes this easily the strongest secret society. Using early trade routes to boost city states is useful and reliable, and the spies and. 20% of faith being turned into science and culture is quite frankly disgusting when playing a faith based civ.

Buffs to trade routes, policies and spies makes this easily the strongest secret society. The golden era was easy, but also with the 50% settler speed and the government building for faster settlers. I use secret societies in the majority of my games, it does make certain strats and civs overpowered but generally makes the games more fun/interesting. It turns khmer and russia into. I was using my capitol only to build settlers. I built 2 scouts for early secret society. 20% of faith being turned into science and culture is quite frankly disgusting when playing a faith based civ. The whole point of secret societies is that its a secret. Using early trade routes to boost city states is useful and reliable, and the spies and. Your chosen society shouldn’t be revealed until they see an old god obelisk or something, or even disguise it as a monument and require a.

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I Was Using My Capitol Only To Build Settlers.

20% of faith being turned into science and culture is quite frankly disgusting when playing a faith based civ. The golden era was easy, but also with the 50% settler speed and the government building for faster settlers. I built 2 scouts for early secret society. It turns khmer and russia into.

Using Early Trade Routes To Boost City States Is Useful And Reliable, And The Spies And.

The whole point of secret societies is that its a secret. Your chosen society shouldn’t be revealed until they see an old god obelisk or something, or even disguise it as a monument and require a. I use secret societies in the majority of my games, it does make certain strats and civs overpowered but generally makes the games more fun/interesting. Buffs to trade routes, policies and spies makes this easily the strongest secret society.

Russia, Khmer And Any Faith Based Civ Tbh.

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