Civ 6 What Counters Siege Unit

Civ 6 What Counters Siege Unit - Siege units (catapult, bombard, artillery, or naval equivalent) are key once walls pop up. Of course you would also have a couple melee (counting cavalry) and a ranged unit or two to pillage districts to lower the city damage. Siege units deal full damage. So currently the system is cavalry counters swordsman, cavalry still win against spearman. In other words they deal half damage. And people are just going to spam. Civilization vi still uses a 1 unit per tile system, but adds a combined arms system in which a normal military unit can link with and. Two or three siege units with one melee unit to. If you have water access, having one unit with a high melee cs to 'defend' and a second ranged unit to help fight back in defense is the best.

Civilization vi still uses a 1 unit per tile system, but adds a combined arms system in which a normal military unit can link with and. Two or three siege units with one melee unit to. And people are just going to spam. In other words they deal half damage. Of course you would also have a couple melee (counting cavalry) and a ranged unit or two to pillage districts to lower the city damage. Siege units (catapult, bombard, artillery, or naval equivalent) are key once walls pop up. If you have water access, having one unit with a high melee cs to 'defend' and a second ranged unit to help fight back in defense is the best. Siege units deal full damage. So currently the system is cavalry counters swordsman, cavalry still win against spearman.

So currently the system is cavalry counters swordsman, cavalry still win against spearman. Civilization vi still uses a 1 unit per tile system, but adds a combined arms system in which a normal military unit can link with and. Two or three siege units with one melee unit to. Siege units (catapult, bombard, artillery, or naval equivalent) are key once walls pop up. If you have water access, having one unit with a high melee cs to 'defend' and a second ranged unit to help fight back in defense is the best. In other words they deal half damage. And people are just going to spam. Of course you would also have a couple melee (counting cavalry) and a ranged unit or two to pillage districts to lower the city damage. Siege units deal full damage.

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If You Have Water Access, Having One Unit With A High Melee Cs To 'Defend' And A Second Ranged Unit To Help Fight Back In Defense Is The Best.

And people are just going to spam. Civilization vi still uses a 1 unit per tile system, but adds a combined arms system in which a normal military unit can link with and. Siege units deal full damage. Two or three siege units with one melee unit to.

In Other Words They Deal Half Damage.

Of course you would also have a couple melee (counting cavalry) and a ranged unit or two to pillage districts to lower the city damage. So currently the system is cavalry counters swordsman, cavalry still win against spearman. Siege units (catapult, bombard, artillery, or naval equivalent) are key once walls pop up.

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