Elden Ring Combat Feels Slow

Elden Ring Combat Feels Slow - I don't think it's any slower than dark souls has ever been. It'll feel slower, but things could be worse. This is less of an issue with bigger weapons and. Movement in general feels slower, it actually reminds me most of dark souls 2. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. You'll be able to get a total of 14 flasks. The way the game reads inputs is too clunky and slow. Look for small little erdtree saplings and find the golden seeds. Dodging isn't nearly as responsive, nor is parrying. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections.

Bloodbourne was a bit faster due to the nature of combat. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. Skill can help, but bosses have infinite stamina and the player does. Movement in general feels slower, it actually reminds me most of dark souls 2. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. You'll be able to get a total of 14 flasks. Dodging isn't nearly as responsive, nor is parrying. I don't think it's any slower than dark souls has ever been. The way the game reads inputs is too clunky and slow.

I don't think it's any slower than dark souls has ever been. Movement in general feels slower, it actually reminds me most of dark souls 2. It'll feel slower, but things could be worse. Bloodbourne was a bit faster due to the nature of combat. Skill can help, but bosses have infinite stamina and the player does. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. Dodging isn't nearly as responsive, nor is parrying. Realized recently that the swing speed animation is extraordinarily slow. You'll be able to get a total of 14 flasks.

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It'll Feel Slower, But Things Could Be Worse.

You'll be able to get a total of 14 flasks. This is less of an issue with bigger weapons and. Skill can help, but bosses have infinite stamina and the player does. Bloodbourne was a bit faster due to the nature of combat.

Realized Recently That The Swing Speed Animation Is Extraordinarily Slow.

Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. The way the game reads inputs is too clunky and slow. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections.

Movement In General Feels Slower, It Actually Reminds Me Most Of Dark Souls 2.

Look for small little erdtree saplings and find the golden seeds. Dodging isn't nearly as responsive, nor is parrying. I don't think it's any slower than dark souls has ever been.

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