Elden Ring Combat Feels Slow
Elden Ring Combat Feels Slow - I don't think it's any slower than dark souls has ever been. It'll feel slower, but things could be worse. This is less of an issue with bigger weapons and. Movement in general feels slower, it actually reminds me most of dark souls 2. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. You'll be able to get a total of 14 flasks. The way the game reads inputs is too clunky and slow. Look for small little erdtree saplings and find the golden seeds. Dodging isn't nearly as responsive, nor is parrying. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections.
Bloodbourne was a bit faster due to the nature of combat. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. Skill can help, but bosses have infinite stamina and the player does. Movement in general feels slower, it actually reminds me most of dark souls 2. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. You'll be able to get a total of 14 flasks. Dodging isn't nearly as responsive, nor is parrying. I don't think it's any slower than dark souls has ever been. The way the game reads inputs is too clunky and slow.
I don't think it's any slower than dark souls has ever been. Movement in general feels slower, it actually reminds me most of dark souls 2. It'll feel slower, but things could be worse. Bloodbourne was a bit faster due to the nature of combat. Skill can help, but bosses have infinite stamina and the player does. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. Dodging isn't nearly as responsive, nor is parrying. Realized recently that the swing speed animation is extraordinarily slow. You'll be able to get a total of 14 flasks.
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I don't think it's any slower than dark souls has ever been. Dodging isn't nearly as responsive, nor is parrying. It'll feel slower, but things could be worse. The way the game reads inputs is too clunky and slow. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe.
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The way the game reads inputs is too clunky and slow. This is less of an issue with bigger weapons and. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. Dodging isn't nearly as responsive, nor is parrying. Look for small little erdtree saplings and find the golden seeds.
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This is less of an issue with bigger weapons and. Dodging isn't nearly as responsive, nor is parrying. Look for small little erdtree saplings and find the golden seeds. Bloodbourne was a bit faster due to the nature of combat. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill.
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The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. Look for small little erdtree saplings and find the golden seeds. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. Skill can help, but bosses have infinite stamina and the player does. You'll be able to get a.
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Look for small little erdtree saplings and find the golden seeds. Movement in general feels slower, it actually reminds me most of dark souls 2. Realized recently that the swing speed animation is extraordinarily slow. You'll be able to get a total of 14 flasks. Bloodbourne was a bit faster due to the nature of combat.
Elden Ring Combat Tips
Realized recently that the swing speed animation is extraordinarily slow. The way the game reads inputs is too clunky and slow. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. Movement in general feels slower, it actually reminds me most of dark souls 2. The skills.
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This is less of an issue with bigger weapons and. Skill can help, but bosses have infinite stamina and the player does. Look for small little erdtree saplings and find the golden seeds. It'll feel slower, but things could be worse. Dodging isn't nearly as responsive, nor is parrying.
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For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections. This is less of an issue with bigger weapons and. Skill can help, but bosses have infinite stamina and the player does. It'll feel slower, but things could be worse. Realized recently that the swing speed animation.
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The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. Skill can help, but bosses have infinite stamina and the player does. It'll feel slower, but things could be worse. The way the game reads inputs is too clunky and slow. I don't think it's any slower than dark souls has ever been.
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You'll be able to get a total of 14 flasks. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. It'll feel slower, but things could be worse. Dodging isn't nearly as responsive, nor is parrying.
It'll Feel Slower, But Things Could Be Worse.
You'll be able to get a total of 14 flasks. This is less of an issue with bigger weapons and. Skill can help, but bosses have infinite stamina and the player does. Bloodbourne was a bit faster due to the nature of combat.
Realized Recently That The Swing Speed Animation Is Extraordinarily Slow.
Yeah, the majority of boss fights in elden ring are won by luck, not necessarily skill. The skills to combat the speed of enemies are trapped in a clunky r2 stance/ashe. The way the game reads inputs is too clunky and slow. For me connections are fine most of the time except late at night, during those hours it's more common to have bad connections.
Movement In General Feels Slower, It Actually Reminds Me Most Of Dark Souls 2.
Look for small little erdtree saplings and find the golden seeds. Dodging isn't nearly as responsive, nor is parrying. I don't think it's any slower than dark souls has ever been.