Elden Ring Crit
Elden Ring Crit - Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. I'd try using the misericorde!
Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Magic can break enemies stance and open them to crits just as well as melee. Looks great, light, available early. I'd try using the misericorde! On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around.
I'd try using the misericorde! Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around.
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I'd try using the misericorde! Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both.
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I'd try using the misericorde! Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a.
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I'd try using the misericorde! Looks great, light, available early. On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Magic can break enemies stance and open them to crits just as well.
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Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Magic can break enemies stance and open them to crits just as well as melee. I'd try using the misericorde! Looks great, light,.
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Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. I'd try using the misericorde! Looks great, light, available early. Magic can break enemies stance and open them to crits just as well.
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On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. I'd try using.
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Looks great, light, available early. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Magic can break enemies stance and open them to crits just as well as melee. I'd try using.
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On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Magic can break enemies stance and open them to crits just as well as melee. Looks great, light, available early. I'd try using.
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Magic can break enemies stance and open them to crits just as well as melee. Looks great, light, available early. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. I'd try using.
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On my int character with cold rapier and cold misericorde, rapier is usually around 150 points behind, both critting around. Magic can break enemies stance and open them to crits just as well as melee. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). Looks great, light, available early. I'd try using.
On My Int Character With Cold Rapier And Cold Misericorde, Rapier Is Usually Around 150 Points Behind, Both Critting Around.
Looks great, light, available early. Magic can break enemies stance and open them to crits just as well as melee. Increases backstab/riposte damage by a percentage (110 means multiply crit damage * 110%, so a 10% increase). I'd try using the misericorde!