Elden Ring Hemmorage
Elden Ring Hemmorage - Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. So dual daggers, claws, shortbow, etc. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Weapons that have a faster attack rate are generally better at causing bleed and other stauses.
So dual daggers, claws, shortbow, etc. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200.
Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. So dual daggers, claws, shortbow, etc. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk.
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Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. So dual daggers, claws, shortbow, etc. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's.
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Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. So dual daggers, claws, shortbow, etc. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's.
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Weapons that have a faster attack rate are generally better at causing bleed and other stauses. So dual daggers, claws, shortbow, etc. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's.
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Weapons that have a faster attack rate are generally better at causing bleed and other stauses. So dual daggers, claws, shortbow, etc. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Basically repeatedly attacking them will slowly build up their invisible.
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Weapons that have a faster attack rate are generally better at causing bleed and other stauses. So dual daggers, claws, shortbow, etc. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Basically repeatedly attacking them will slowly build up their invisible.
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So dual daggers, claws, shortbow, etc. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Basically repeatedly attacking them will slowly build up their invisible.
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Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. So dual daggers, claws, shortbow, etc. Weapons that have a.
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Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. Weapons that have a faster attack rate are generally better.
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Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's max hp and 7% of a boss's hp, plus 100 or 200. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. So dual daggers, claws, shortbow, etc. Weapons that have a.
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Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. So dual daggers, claws, shortbow, etc. Weapons that have a faster attack rate are generally better at causing bleed and other stauses. Once bleed builds up, hemorrhage (blood loss) takes effect and inflicts 15% of a normal enemy's.
Once Bleed Builds Up, Hemorrhage (Blood Loss) Takes Effect And Inflicts 15% Of A Normal Enemy's Max Hp And 7% Of A Boss's Hp, Plus 100 Or 200.
Weapons that have a faster attack rate are generally better at causing bleed and other stauses. Basically repeatedly attacking them will slowly build up their invisible blood loss/hemorrhage meter, and once it's filled, they take a big chunk. So dual daggers, claws, shortbow, etc.