Flax Character Controller

Flax Character Controller - Maps keyboard, controller, or mouse inputs to a friendly name that will later be bound to continuous game behavior, such as movement. Gets the current collision flags. It can be used to trigger. Tells which parts of the character capsule collided with the environment during the last move call.

Maps keyboard, controller, or mouse inputs to a friendly name that will later be bound to continuous game behavior, such as movement. It can be used to trigger. Tells which parts of the character capsule collided with the environment during the last move call. Gets the current collision flags.

Maps keyboard, controller, or mouse inputs to a friendly name that will later be bound to continuous game behavior, such as movement. It can be used to trigger. Tells which parts of the character capsule collided with the environment during the last move call. Gets the current collision flags.

Flax Sapiens Wiki
GitHub visionary3d/advancedcharactercontroller
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Tells Which Parts Of The Character Capsule Collided With The Environment During The Last Move Call.

Maps keyboard, controller, or mouse inputs to a friendly name that will later be bound to continuous game behavior, such as movement. It can be used to trigger. Gets the current collision flags.

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