Guardian Of Faith

Guardian Of Faith - A large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. The guardian deals radiant damage to enemies that enter or. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a. The guardian occupies that space.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a. The guardian occupies that space. A large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. The guardian deals radiant damage to enemies that enter or.

The guardian occupies that space. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a. A large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. The guardian deals radiant damage to enemies that enter or.

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A Large Spectral Guardian Appears And Hovers For The Duration In An Unoccupied Space That You Can See Within Range.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a. The guardian deals radiant damage to enemies that enter or. The guardian occupies that space.

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