Gust 5E

Gust 5E - One medium or smaller creature that you choose must succeed on a strength saving throw or be. You seize the air and compel it to create one of the following effects at a point you can see within. You create a small blast of air capable of moving one object that is neither held nor carried and that. Gust is one of the four elemental cantrips introduced in dnd 5e’s xanathar’s guide.

You seize the air and compel it to create one of the following effects at a point you can see within. One medium or smaller creature that you choose must succeed on a strength saving throw or be. You create a small blast of air capable of moving one object that is neither held nor carried and that. Gust is one of the four elemental cantrips introduced in dnd 5e’s xanathar’s guide.

You create a small blast of air capable of moving one object that is neither held nor carried and that. You seize the air and compel it to create one of the following effects at a point you can see within. One medium or smaller creature that you choose must succeed on a strength saving throw or be. Gust is one of the four elemental cantrips introduced in dnd 5e’s xanathar’s guide.

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Gust Is One Of The Four Elemental Cantrips Introduced In Dnd 5E’s Xanathar’s Guide.

You seize the air and compel it to create one of the following effects at a point you can see within. One medium or smaller creature that you choose must succeed on a strength saving throw or be. You create a small blast of air capable of moving one object that is neither held nor carried and that.

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