Hunters Mark Ability

Hunters Mark Ability - Until the spell ends, you deal an extra 1d6 damage to the. Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry. You choose a creature you can see within range and mystically mark it as your quarry. Concentration, up to 1 hour you. Hunter’s mark level 1 divination (ranger) casting time:

Hunter’s mark level 1 divination (ranger) casting time: Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry. You choose a creature you can see within range and mystically mark it as your quarry. Concentration, up to 1 hour you. Until the spell ends, you deal an extra 1d6 damage to the.

Concentration, up to 1 hour you. Hunter’s mark level 1 divination (ranger) casting time: Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry.

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Concentration, Up To 1 Hour You.

You choose a creature you can see within range and mystically mark it as your quarry. Hunter’s mark level 1 divination (ranger) casting time: Until the spell ends, you deal an extra 1d6 damage to the. Until the spell ends, you deal an extra 1d6 damage to the.

You Choose A Creature You Can See Within Range And Mystically Mark It As Your Quarry.

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