Leaft 4 Dead Change Melee Damage

Leaft 4 Dead Change Melee Damage - Special infected receive 100% of their. This value is defaulted to 70 and can be. Melee weapons do not have a defined damage number, they all cause the same damage from blows when killing. Every melee weapon has identical damage and range, the only differences between melee weapons is the amount of hitrays (how often. Melee can't be specified, as it's only seen as weapon_melee as the classname, so instead of working on only specified melee,. Common infected receive 100% of their total health as damage. In left 4 dead, melee is a simple violent shove on an infected at arm's length distance using whatever tier 1 or 2 weapon the player happens. Every melee weapon does the exact same amount of damage, but they each have a different damage per second average. All melee weapons have the same range and damage, but different swing and speed.

Every melee weapon does the exact same amount of damage, but they each have a different damage per second average. Melee weapons do not have a defined damage number, they all cause the same damage from blows when killing. Common infected receive 100% of their total health as damage. All melee weapons have the same range and damage, but different swing and speed. Melee can't be specified, as it's only seen as weapon_melee as the classname, so instead of working on only specified melee,. In left 4 dead, melee is a simple violent shove on an infected at arm's length distance using whatever tier 1 or 2 weapon the player happens. Every melee weapon has identical damage and range, the only differences between melee weapons is the amount of hitrays (how often. Special infected receive 100% of their. This value is defaulted to 70 and can be.

This value is defaulted to 70 and can be. In left 4 dead, melee is a simple violent shove on an infected at arm's length distance using whatever tier 1 or 2 weapon the player happens. Melee weapons do not have a defined damage number, they all cause the same damage from blows when killing. Every melee weapon does the exact same amount of damage, but they each have a different damage per second average. Common infected receive 100% of their total health as damage. Special infected receive 100% of their. Melee can't be specified, as it's only seen as weapon_melee as the classname, so instead of working on only specified melee,. Every melee weapon has identical damage and range, the only differences between melee weapons is the amount of hitrays (how often. All melee weapons have the same range and damage, but different swing and speed.

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Melee Weapons Do Not Have A Defined Damage Number, They All Cause The Same Damage From Blows When Killing.

Every melee weapon has identical damage and range, the only differences between melee weapons is the amount of hitrays (how often. Common infected receive 100% of their total health as damage. Special infected receive 100% of their. Every melee weapon does the exact same amount of damage, but they each have a different damage per second average.

Melee Can't Be Specified, As It's Only Seen As Weapon_Melee As The Classname, So Instead Of Working On Only Specified Melee,.

In left 4 dead, melee is a simple violent shove on an infected at arm's length distance using whatever tier 1 or 2 weapon the player happens. All melee weapons have the same range and damage, but different swing and speed. This value is defaulted to 70 and can be.

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