Makoto Sf3 After Time Skip

Makoto Sf3 After Time Skip - Makoto is even capable of dealing a true tod to some of the cast thanks to her high damage supers. With most normals after hitting their jump, you can hayate cancel (hold the punch when doing the hayate command and immediately pressing a. Just look at when the opponent touches the ground or try double. Makoto has no recovery lag after activation, making it very easy to parry an oncoming attack. The s.hp after the command grab can be tricky to land, especially online.

Makoto has no recovery lag after activation, making it very easy to parry an oncoming attack. The s.hp after the command grab can be tricky to land, especially online. Just look at when the opponent touches the ground or try double. With most normals after hitting their jump, you can hayate cancel (hold the punch when doing the hayate command and immediately pressing a. Makoto is even capable of dealing a true tod to some of the cast thanks to her high damage supers.

Makoto is even capable of dealing a true tod to some of the cast thanks to her high damage supers. Makoto has no recovery lag after activation, making it very easy to parry an oncoming attack. With most normals after hitting their jump, you can hayate cancel (hold the punch when doing the hayate command and immediately pressing a. The s.hp after the command grab can be tricky to land, especially online. Just look at when the opponent touches the ground or try double.

Makoto Codex Gamicus Humanity's collective gaming knowledge at your
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Makoto (Street Fighter)
BORUTO AFTER TIME SKIP by vegakun04 on DeviantArt
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Makoto (Street Fighter)
Makoto (Street Fighter)
Makoto (Street Fighter)

Just Look At When The Opponent Touches The Ground Or Try Double.

Makoto has no recovery lag after activation, making it very easy to parry an oncoming attack. The s.hp after the command grab can be tricky to land, especially online. Makoto is even capable of dealing a true tod to some of the cast thanks to her high damage supers. With most normals after hitting their jump, you can hayate cancel (hold the punch when doing the hayate command and immediately pressing a.

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