Multiversus Perks Are So Bad

Multiversus Perks Are So Bad - I know there's already a hugely popular thread on this but i think a lot of people are missing the point as to why perks are so bad. The game is missing loads of perks that were in the beta. Why do i have to grind my character so i can have bonuses, and level the playing field against other. It's fine that not all perks are equal, especially because how they interact might vary a lot depending on characters and playstyles. Here's the problem in a system like that: You're compounding learned/practiced skill advantages on top of mechanical ones. If there was a matchmaking system that matches people based on mmr and character level, it wouldn't be so bad. No reason not to run triple jump on everyone for example. A new player just starting. What is the deal with this?

It's fine that not all perks are equal, especially because how they interact might vary a lot depending on characters and playstyles. I know there's already a hugely popular thread on this but i think a lot of people are missing the point as to why perks are so bad. Why do i have to grind my character so i can have bonuses, and level the playing field against other. Perk balance was straight up awful in the beta and lowkey game warping. But with how it is now, it's gonna be a. No reason not to run triple jump on everyone for example. Why are perks in a skill based game like this? If there was a matchmaking system that matches people based on mmr and character level, it wouldn't be so bad. Here's the problem in a system like that: You're compounding learned/practiced skill advantages on top of mechanical ones.

The game is missing loads of perks that were in the beta. Why do i have to grind my character so i can have bonuses, and level the playing field against other. I know there's already a hugely popular thread on this but i think a lot of people are missing the point as to why perks are so bad. Why are perks in a skill based game like this? You're compounding learned/practiced skill advantages on top of mechanical ones. What is the deal with this? If there was a matchmaking system that matches people based on mmr and character level, it wouldn't be so bad. Here's the problem in a system like that: Perk balance was straight up awful in the beta and lowkey game warping. No reason not to run triple jump on everyone for example.

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You're Compounding Learned/Practiced Skill Advantages On Top Of Mechanical Ones.

What is the deal with this? I know there's already a hugely popular thread on this but i think a lot of people are missing the point as to why perks are so bad. No reason not to run triple jump on everyone for example. Perk balance was straight up awful in the beta and lowkey game warping.

It's Fine That Not All Perks Are Equal, Especially Because How They Interact Might Vary A Lot Depending On Characters And Playstyles.

A new player just starting. Why are perks in a skill based game like this? The game is missing loads of perks that were in the beta. If there was a matchmaking system that matches people based on mmr and character level, it wouldn't be so bad.

But With How It Is Now, It's Gonna Be A.

Why do i have to grind my character so i can have bonuses, and level the playing field against other. Here's the problem in a system like that:

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