Ottos Irresistible Dance 5E

Ottos Irresistible Dance 5E - On a successful save, the target dances comically until the end of its. One creature that you can see within range must make a wisdom saving throw. Choose one creature that you can see within range. The target begins a comic dance in place: Choose one creature that you can see within range. One creature that you can see within range must make a wisdom saving throw. The target begins a comic dance in place: Shuffling, tapping its feet, and capering for the duration. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its.

On a successful save, the target dances comically until the end of its. On a successful save, the target dances comically until the end of its. The target begins a comic dance in place: Shuffling, tapping its feet, and capering for the duration. One creature that you can see within range must make a wisdom saving throw. One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see within range. Choose one creature that you can see within range. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and.

On a successful save, the target dances comically until the end of its. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its. Shuffling, tapping its feet, and capering for the duration. Choose one creature that you can see within range. One creature that you can see within range must make a wisdom saving throw. The target begins a comic dance in place: One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Shuffling, tapping its feet, and capering for the duration.

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A Dancing Creature Must Use All Its Movement To Dance Without Leaving Its Space And Has Disadvantage On Dexterity Saving Throws And.

On a successful save, the target dances comically until the end of its. The target begins a comic dance in place: A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see within range.

One Creature That You Can See Within Range Must Make A Wisdom Saving Throw.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. One creature that you can see within range must make a wisdom saving throw. Choose one creature that you can see within range. On a successful save, the target dances comically until the end of its.

The Target Begins A Comic Dance In Place:

Shuffling, tapping its feet, and capering for the duration. Shuffling, tapping its feet, and capering for the duration.

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