Pathfinder Haste

Pathfinder Haste - I would argue support is better. Support and cc spells are generally accepted as better than attacking. You can get perma haste regardless of your mythic path choice if you roll a merc. But haste to me stands out a lot. As long as you have wizard in your. To me it feels like spell that could be split into 2 parts. Giving haste as a focus spell to the magus would make that level 14 feat. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Haste is the most powerful spell in the game and making it permanent is awesome.

As long as you have wizard in your. I would argue support is better. You can divide all spells into 3 categories. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. But haste to me stands out a lot. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Support and cc spells are generally accepted as better than attacking. You can get perma haste regardless of your mythic path choice if you roll a merc. To me it feels like spell that could be split into 2 parts. 1 ally boost and party boost on higher levels.

Giving haste as a focus spell to the magus would make that level 14 feat. Support and cc spells are generally accepted as better than attacking. You can divide all spells into 3 categories. 1 ally boost and party boost on higher levels. I would argue support is better. To me it feels like spell that could be split into 2 parts. Haste is the most powerful spell in the game and making it permanent is awesome. As long as you have wizard in your. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at.

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You Can Divide All Spells Into 3 Categories.

Haste is the most powerful spell in the game and making it permanent is awesome. To me it feels like spell that could be split into 2 parts. 1 ally boost and party boost on higher levels. But haste to me stands out a lot.

Support And Cc Spells Are Generally Accepted As Better Than Attacking.

As long as you have wizard in your. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. I would argue support is better.

You Can Get Perma Haste Regardless Of Your Mythic Path Choice If You Roll A Merc.

Giving haste as a focus spell to the magus would make that level 14 feat.

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