Pathfinder Haste
Pathfinder Haste - I would argue support is better. Support and cc spells are generally accepted as better than attacking. You can get perma haste regardless of your mythic path choice if you roll a merc. But haste to me stands out a lot. As long as you have wizard in your. To me it feels like spell that could be split into 2 parts. Giving haste as a focus spell to the magus would make that level 14 feat. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Haste is the most powerful spell in the game and making it permanent is awesome.
As long as you have wizard in your. I would argue support is better. You can divide all spells into 3 categories. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. But haste to me stands out a lot. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Support and cc spells are generally accepted as better than attacking. You can get perma haste regardless of your mythic path choice if you roll a merc. To me it feels like spell that could be split into 2 parts. 1 ally boost and party boost on higher levels.
Giving haste as a focus spell to the magus would make that level 14 feat. Support and cc spells are generally accepted as better than attacking. You can divide all spells into 3 categories. 1 ally boost and party boost on higher levels. I would argue support is better. To me it feels like spell that could be split into 2 parts. Haste is the most powerful spell in the game and making it permanent is awesome. As long as you have wizard in your. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at.
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Giving haste as a focus spell to the magus would make that level 14 feat. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Support and cc spells are generally accepted as better than attacking. As long as you have wizard in your. To me it feels like spell that.
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Support and cc spells are generally accepted as better than attacking. 1 ally boost and party boost on higher levels. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. You can divide all spells into 3 categories. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's.
Haste The VastLight Platform
I would argue support is better. Giving haste as a focus spell to the magus would make that level 14 feat. 1 ally boost and party boost on higher levels. But haste to me stands out a lot. You can get perma haste regardless of your mythic path choice if you roll a merc.
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As long as you have wizard in your. You can divide all spells into 3 categories. I would argue support is better. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. You can get perma haste regardless of your mythic path choice.
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Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. But haste to me stands out a lot. You can divide all spells into 3 categories. I would argue support is better. You can get perma haste regardless of your mythic path choice.
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But haste to me stands out a lot. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. To me it feels like spell that could be split into 2 parts. As long as you have wizard in your. I would argue support is better.
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1 ally boost and party boost on higher levels. Support and cc spells are generally accepted as better than attacking. But haste to me stands out a lot. Giving haste as a focus spell to the magus would make that level 14 feat. I would argue support is better.
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Giving haste as a focus spell to the magus would make that level 14 feat. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. You can divide all spells into 3 categories. To me it feels like spell that could be split into 2 parts. I would argue support is.
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Support and cc spells are generally accepted as better than attacking. Giving haste as a focus spell to the magus would make that level 14 feat. 1 ally boost and party boost on higher levels. I would argue support is better. To me it feels like spell that could be split into 2 parts.
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As long as you have wizard in your. You can get perma haste regardless of your mythic path choice if you roll a merc. Haste is the most powerful spell in the game and making it permanent is awesome. I would argue support is better. You can divide all spells into 3 categories.
You Can Divide All Spells Into 3 Categories.
Haste is the most powerful spell in the game and making it permanent is awesome. To me it feels like spell that could be split into 2 parts. 1 ally boost and party boost on higher levels. But haste to me stands out a lot.
Support And Cc Spells Are Generally Accepted As Better Than Attacking.
As long as you have wizard in your. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. I would argue support is better.
You Can Get Perma Haste Regardless Of Your Mythic Path Choice If You Roll A Merc.
Giving haste as a focus spell to the magus would make that level 14 feat.