Poe Can You Link Frenzy To Cast When Damage Taken
Poe Can You Link Frenzy To Cast When Damage Taken - You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. Say you use cast when damage taken. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest. Cast when damage taken is a support gem. Generally the most common skill coupled with cwdt is immortal call which grants you immunity to damage for a short time. It causes a linked spell to trigger when the player takes a certain amount of damage.
Cast when damage taken is a support gem. You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest. Generally the most common skill coupled with cwdt is immortal call which grants you immunity to damage for a short time. Say you use cast when damage taken. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. It causes a linked spell to trigger when the player takes a certain amount of damage.
You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. Generally the most common skill coupled with cwdt is immortal call which grants you immunity to damage for a short time. Say you use cast when damage taken. Cast when damage taken is a support gem. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. It causes a linked spell to trigger when the player takes a certain amount of damage. For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest.
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It causes a linked spell to trigger when the player takes a certain amount of damage. Cast when damage taken is a support gem. You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. For freezing i'd go with cold snap as you'd need to hit for at least 5%.
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It causes a linked spell to trigger when the player takes a certain amount of damage. Cast when damage taken is a support gem. Say you use cast when damage taken. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. For freezing i'd go with cold snap as you'd need.
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Cast when damage taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage. Say you use cast when damage taken. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. For freezing i'd go with cold snap as you'd need.
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Cast when damage taken is a support gem. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. Generally the most common skill coupled with cwdt is immortal call which grants you immunity to damage for a short time. You'll need to attach that to molten shell (if you were to.
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You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. It causes a linked spell to trigger when the player takes a certain amount of damage. Say you use cast when.
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You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. Cast when damage taken is a support gem. Say you use cast when damage taken. Generally the most common skill coupled.
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For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest. Say you use cast when damage taken. It causes a linked spell to trigger when the player takes a certain amount of damage. Cast when damage taken is a.
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You'll need to attach that to molten shell (if you were to use that spell), and whenever you take x. It causes a linked spell to trigger when the player takes a certain amount of damage. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. Say you use cast when.
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For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest. It causes a linked spell to trigger when the player takes a certain amount of damage. Say you use cast when damage taken. You'll need to attach that to.
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It causes a linked spell to trigger when the player takes a certain amount of damage. Cast when damage taken is a support gem. Say you use cast when damage taken. You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. Generally the most common skill coupled with cwdt is immortal.
You'll Need To Attach That To Molten Shell (If You Were To Use That Spell), And Whenever You Take X.
You could link increased duration which would make your molten shells uptime potentially higher but also increases its internal. For freezing i'd go with cold snap as you'd need to hit for at least 5% of the enemy's hp to freeze them and cold snap has the highest and fastest. It causes a linked spell to trigger when the player takes a certain amount of damage. Cast when damage taken is a support gem.
Generally The Most Common Skill Coupled With Cwdt Is Immortal Call Which Grants You Immunity To Damage For A Short Time.
Say you use cast when damage taken.