Ray Of Enfeeblement
Ray Of Enfeeblement - Make a ranged spell attack against the target. A coruscating ray springs from your hand. At the end of each of the target's turns, it. A black beam of enervating energy springs from your finger toward a creature within range. You must succeed on a ranged touch attack to strike a target. Make a ranged spell attack against the target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends.
On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. A coruscating ray springs from your hand. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. At the end of each of the target's turns, it.
At the end of each of the target's turns, it. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. You must succeed on a ranged touch attack to strike a target.
Ray of Enfeeblement · Adventures in the Realms (AFR) 116
Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. You must succeed on a ranged touch attack to strike a target. On a hit, the target deals only half damage with weapon attacks that use.
Ray of Enfeeblement 5E D&D Spell Description and Guide
On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. The subject takes a penalty to strength.
Ray of enfeeblement Realms Wiki FANDOM powered by Wikia
You must succeed on a ranged touch attack to strike a target. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. At the end of each of the target's turns, it. Make a ranged spell attack against the target.
Ray of Enfeeblement · Adventures in the Realms (AFR) 116
The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. A black beam of enervating energy springs from your finger toward a creature within range. A black beam of enervating energy springs from your finger toward a creature within range. A coruscating ray springs from your hand. At the end of each of the target's.
Ray of Enfeeblement (spell) The Authentic D&D Wiki
A black beam of enervating energy springs from your finger toward a creature within range. At the end of each of the target's turns, it. On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target.
Ray of Enfeeblement 5E D&D Spell Description and Guide
You must succeed on a ranged touch attack to strike a target. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. A black beam of enervating energy.
Ray of Enfeeblement 5E D&D Spell Description and Guide
On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. Make a ranged spell attack against the target. Make a ranged spell attack against the target.
Ray of Enfeeblement 5e Gets Better with Age — Caverns & Creatures
Make a ranged spell attack against the target. At the end of each of the target's turns, it. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon.
Ray of Enfeeblement 5E D&D Spell Description and Guide
On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. You must succeed on a ranged touch attack to strike a target. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals.
Ray of Enfeeblement MtG Art from Adventures in the Realms Set
Make a ranged spell attack against the target. Make a ranged spell attack against the target. You must succeed on a ranged touch attack to strike a target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. A black beam of enervating energy springs from your finger toward a creature.
Make A Ranged Spell Attack Against The Target.
Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. A coruscating ray springs from your hand. On a hit, the target deals only half damage with weapon.
A Black Beam Of Enervating Energy Springs From Your Finger Toward A Creature Within Range.
Make a ranged spell attack against the target. You must succeed on a ranged touch attack to strike a target. A black beam of enervating energy springs from your finger toward a creature within range. At the end of each of the target's turns, it.
The Subject Takes A Penalty To Strength Equal To 1D6+1 Per Two Caster Levels (Maximum.
On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends.