Rimworld Preferred Xenotype

Rimworld Preferred Xenotype - But why not hated xenotypes instead? It is very picky about what is a preferred xenotype. I created a custom xenotype for a playthrough with the intent of starting a family colony. This turns to a −2 mood (or higher). Ideoligion was set that this custom. If you set a preferred, then edit that race in any way, then they will not be the. Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes.

I created a custom xenotype for a playthrough with the intent of starting a family colony. But why not hated xenotypes instead? Ideoligion was set that this custom. This turns to a −2 mood (or higher). Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes. It is very picky about what is a preferred xenotype. If you set a preferred, then edit that race in any way, then they will not be the.

Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes. I created a custom xenotype for a playthrough with the intent of starting a family colony. If you set a preferred, then edit that race in any way, then they will not be the. Ideoligion was set that this custom. This turns to a −2 mood (or higher). It is very picky about what is a preferred xenotype. But why not hated xenotypes instead?

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If You Set A Preferred, Then Edit That Race In Any Way, Then They Will Not Be The.

It is very picky about what is a preferred xenotype. I created a custom xenotype for a playthrough with the intent of starting a family colony. Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes. This turns to a −2 mood (or higher).

Ideoligion Was Set That This Custom.

But why not hated xenotypes instead?

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