Surging Sands Vs Cs2
Surging Sands Vs Cs2 - Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Here are a few key strategies to consider: Basically, use cs3 if you plan to. Actually, cs2 is better in both sand and without it. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Both cs2 and ss3 stack the same way. All the multipliers (from passives) will combine to form one giant multiplier.
All the multipliers (from passives) will combine to form one giant multiplier. Actually, cs2 is better in both sand and without it. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Basically, use cs3 if you plan to. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Here are a few key strategies to consider: Both cs2 and ss3 stack the same way. Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn.
1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Actually, cs2 is better in both sand and without it. Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. Both cs2 and ss3 stack the same way. All the multipliers (from passives) will combine to form one giant multiplier. Here are a few key strategies to consider: As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Basically, use cs3 if you plan to.
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Both cs2 and ss3 stack the same way. Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. All the multipliers (from passives) will combine to form one giant multiplier. Actually, cs2 is better in both sand and without it. Basically, use cs3 if.
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Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. Both cs2 and ss3 stack the same way. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage.
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1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Basically, use cs3 if you plan to. Here are a few key strategies to consider: Although ss3 gives you more power i personally think that.
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1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. Both cs2 and ss3 stack the same way. All the multipliers (from passives) will.
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Actually, cs2 is better in both sand and without it. Here are a few key strategies to consider: Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. Basically, use cs3 if you plan to. All the multipliers (from passives) will combine to form.
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Here are a few key strategies to consider: As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn. All the multipliers (from passives) will combine to form one giant.
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Actually, cs2 is better in both sand and without it. Here are a few key strategies to consider: Both cs2 and ss3 stack the same way. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Basically, use cs3 if you plan to.
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All the multipliers (from passives) will combine to form one giant multiplier. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Basically, use cs3 if you plan to. Here are a few key strategies to consider: Although ss3 gives you more power i personally think that cs2 is better.
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Here are a few key strategies to consider: As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Basically, use cs3 if you plan to. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Both cs2 and ss3 stack the same way.
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As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly. Here are a few key strategies to consider: Basically, use cs3 if you plan to. All the multipliers (from passives) will combine to form one giant multiplier. Although ss3 gives you more power i personally think that cs2 is better because it works even outside.
Actually, Cs2 Is Better In Both Sand And Without It.
All the multipliers (from passives) will combine to form one giant multiplier. 1.8 (ss8) x 1.5 (crit) x 1.2 (cs2) = 3.24 damage multiplier 2.1 (ss11) x 1.5 (crit) = 3.15 damage. Both cs2 and ss3 stack the same way. As players dive into the updated cs2 meta, it’s essential to adapt their strategies accordingly.
Basically, Use Cs3 If You Plan To.
Here are a few key strategies to consider: Although ss3 gives you more power i personally think that cs2 is better because it works even outside of sand.in bv if battle is long drawn.