Thanatophobia Dbd Hex

Thanatophobia Dbd Hex - Old thana might have been useful with fewer than 4 survivors, so that might have made sense as a hex, but not the new version. I understand that hexes are supposed to be o.p. Hillbilly, nurse, hag, and trapper are all fairly good choices for totem play. Trap your totems as trapper and hag (duh) and with billy. If thanataphobia were to become a hex perk, then simply put, there would be a massive increase within the numbers and the effect. Yet, dbd devs, please, can we have a reasonably viable. With disposability as a concession. The one drawback with ruin is that it can be destroyed rather quickly, in which thanatophobia shines because you get to retain the power. At the moment, as it stands, thanatophobia is a global perk that affects all survivors and yet somehow doesn't get put into the hex family.

Old thana might have been useful with fewer than 4 survivors, so that might have made sense as a hex, but not the new version. The one drawback with ruin is that it can be destroyed rather quickly, in which thanatophobia shines because you get to retain the power. Hillbilly, nurse, hag, and trapper are all fairly good choices for totem play. At the moment, as it stands, thanatophobia is a global perk that affects all survivors and yet somehow doesn't get put into the hex family. With disposability as a concession. If thanataphobia were to become a hex perk, then simply put, there would be a massive increase within the numbers and the effect. Trap your totems as trapper and hag (duh) and with billy. Yet, dbd devs, please, can we have a reasonably viable. I understand that hexes are supposed to be o.p.

I understand that hexes are supposed to be o.p. At the moment, as it stands, thanatophobia is a global perk that affects all survivors and yet somehow doesn't get put into the hex family. Trap your totems as trapper and hag (duh) and with billy. If thanataphobia were to become a hex perk, then simply put, there would be a massive increase within the numbers and the effect. Hillbilly, nurse, hag, and trapper are all fairly good choices for totem play. Old thana might have been useful with fewer than 4 survivors, so that might have made sense as a hex, but not the new version. Yet, dbd devs, please, can we have a reasonably viable. With disposability as a concession. The one drawback with ruin is that it can be destroyed rather quickly, in which thanatophobia shines because you get to retain the power.

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Trap Your Totems As Trapper And Hag (Duh) And With Billy.

With disposability as a concession. Yet, dbd devs, please, can we have a reasonably viable. At the moment, as it stands, thanatophobia is a global perk that affects all survivors and yet somehow doesn't get put into the hex family. Hillbilly, nurse, hag, and trapper are all fairly good choices for totem play.

The One Drawback With Ruin Is That It Can Be Destroyed Rather Quickly, In Which Thanatophobia Shines Because You Get To Retain The Power.

If thanataphobia were to become a hex perk, then simply put, there would be a massive increase within the numbers and the effect. I understand that hexes are supposed to be o.p. Old thana might have been useful with fewer than 4 survivors, so that might have made sense as a hex, but not the new version.

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