Why Is Maneuver Planner So Slow Mechjeb

Why Is Maneuver Planner So Slow Mechjeb - I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version. I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself. What i would recommend is to create the node, but don't. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. If i hit space bar to get rid of the bottom. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. You'll need to warp to a closer time in order for the maneuver node to actually stabilize.

You'll need to warp to a closer time in order for the maneuver node to actually stabilize. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. If i hit space bar to get rid of the bottom. What i would recommend is to create the node, but don't. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself.

Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. You'll need to warp to a closer time in order for the maneuver node to actually stabilize. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version. What i would recommend is to create the node, but don't. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. If i hit space bar to get rid of the bottom. I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself.

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I'm Trying To Do A Transfer To An Asteroid Using Mechjeb, Because I Can't Seem To Figure Out A Good Transfer Window By Myself.

I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. What i would recommend is to create the node, but don't. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version.

Whenever I Plan A Maneuver Node And Have Mechjeb Execute It, The Burn Is Executed 20+ Seconds Too Late, Affecting The.

You'll need to warp to a closer time in order for the maneuver node to actually stabilize. If i hit space bar to get rid of the bottom.

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