Wow Loot How Does It Factor Unsaved People

Wow Loot How Does It Factor Unsaved People - A 30 person raid with 20 saved people will. Its a way for them to understand how they affect the party. If you have a guild of 20 people that raids, and you go into castle nathria, but 7 of the 20 were bored and decided to pug the first 3 bosses. For an example 18(?) unsaved players will. Player 3 and player 8 got loot from the chest, and it is very important that if they get loot through the distribution of the personal loot system, then. I can tell you as a programmer though, it most likely acts as if the people who already have loot do not. Even tho some people might be saved the amount of pieces of loot that will drop is still being determined by the size of the raid. The number of drops is only effected by the number of unsaved members of the raid. >the drops relative to how many people are unsaved. I don't have any specific knowledge of how it works.

Its a way for them to understand how they affect the party. Even tho some people might be saved the amount of pieces of loot that will drop is still being determined by the size of the raid. A 30 person raid with 20 saved people will. I don't have any specific knowledge of how it works. The number of drops is only effected by the number of unsaved members of the raid. For an example 18(?) unsaved players will. Player 3 and player 8 got loot from the chest, and it is very important that if they get loot through the distribution of the personal loot system, then. >the drops relative to how many people are unsaved. I can tell you as a programmer though, it most likely acts as if the people who already have loot do not. If you have a guild of 20 people that raids, and you go into castle nathria, but 7 of the 20 were bored and decided to pug the first 3 bosses.

>the drops relative to how many people are unsaved. If you have a guild of 20 people that raids, and you go into castle nathria, but 7 of the 20 were bored and decided to pug the first 3 bosses. The number of drops is only effected by the number of unsaved members of the raid. A 30 person raid with 20 saved people will. For an example 18(?) unsaved players will. I can tell you as a programmer though, it most likely acts as if the people who already have loot do not. Even tho some people might be saved the amount of pieces of loot that will drop is still being determined by the size of the raid. Player 3 and player 8 got loot from the chest, and it is very important that if they get loot through the distribution of the personal loot system, then. Its a way for them to understand how they affect the party. I don't have any specific knowledge of how it works.

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If You Have A Guild Of 20 People That Raids, And You Go Into Castle Nathria, But 7 Of The 20 Were Bored And Decided To Pug The First 3 Bosses.

I can tell you as a programmer though, it most likely acts as if the people who already have loot do not. For an example 18(?) unsaved players will. Its a way for them to understand how they affect the party. Even tho some people might be saved the amount of pieces of loot that will drop is still being determined by the size of the raid.

The Number Of Drops Is Only Effected By The Number Of Unsaved Members Of The Raid.

Player 3 and player 8 got loot from the chest, and it is very important that if they get loot through the distribution of the personal loot system, then. >the drops relative to how many people are unsaved. I don't have any specific knowledge of how it works. A 30 person raid with 20 saved people will.

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