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Fist Of Unbroken Air Bg3 Knock Back Reddit - Great against low str opponents. 4 elements build around fist of unbroken air? Pull enemies toward you or make them prone with. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. And shaping of the ice, that seems to be the most niche of all abilites, so. Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. I took the burning hands equivalent which i use against 3+ targets, and the thunder. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. For one ki as an open hand monk you can just walk.
Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. fist of unbroken air (2ki): I took the burning hands equivalent which i use against 3+ targets, and the thunder. 4 elements build around fist of unbroken air? Pull enemies toward you or make them prone with. Great for pushing off ledges, you can one. 90% of turns are run up, fotfs, flurry, which does great damage. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. And shaping of the ice, that seems to be the most niche of all abilites, so. 3d10 bludgeoning and can knock them prone.
Pull enemies toward you or make them prone with. And shaping of the ice, that seems to be the most niche of all abilites, so. I took the burning hands equivalent which i use against 3+ targets, and the thunder. 90% of turns are run up, fotfs, flurry, which does great damage. Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. 4 elements build around fist of unbroken air? Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. For one ki as an open hand monk you can just walk.
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Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. fist of unbroken air (2ki): Pull enemies toward you or make them prone with. For one ki as an open hand monk you can just walk. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided.
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Great for pushing off ledges, you can one. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. For example, fist of unbroken air costs 2 ki to deal 3d10.
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For one ki as an open hand monk you can just walk. Pull enemies toward you or make them prone with. 3d10 bludgeoning and can knock them prone. I took the burning hands equivalent which i use against 3+ targets, and the thunder. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from.
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Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. Great against low str opponents. Great for pushing off ledges, you can one. And shaping of the ice, that seems to be the most niche of all abilites, so. For one ki as an.
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fist of unbroken air (2ki): Great for pushing off ledges, you can one. For one ki as an open hand monk you can just walk. 90% of turns are run up, fotfs, flurry, which does great damage. 4 elements build around fist of unbroken air?
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For one ki as an open hand monk you can just walk. And shaping of the ice, that seems to be the most niche of all abilites, so. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. 4 elements build around fist of.
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4 elements build around fist of unbroken air? I took the burning hands equivalent which i use against 3+ targets, and the thunder. 90% of turns are run up, fotfs, flurry, which does great damage. And shaping of the ice, that seems to be the most niche of all abilites, so. fist of unbroken air (2ki):
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fist of unbroken air (2ki): 3d10 bludgeoning and can knock them prone. Great for pushing off ledges, you can one. Great against low str opponents. And shaping of the ice, that seems to be the most niche of all abilites, so.
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And shaping of the ice, that seems to be the most niche of all abilites, so. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. For one ki as an open hand monk you can just walk. Push enemies away with fist of.
Great For Pushing Off Ledges, You Can One.
4 elements build around fist of unbroken air? Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. And shaping of the ice, that seems to be the most niche of all abilites, so.
3D10 Bludgeoning And Can Knock Them Prone.
90% of turns are run up, fotfs, flurry, which does great damage. Pull enemies toward you or make them prone with. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. I took the burning hands equivalent which i use against 3+ targets, and the thunder.
Great Against Low Str Opponents.
For one ki as an open hand monk you can just walk. fist of unbroken air (2ki): Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided.